<?xml version="1.0" encoding="UTF-8"?><rss version="0.92">
<channel>
	<title>ephemerology - n. -  the study of the unreal</title>
	<link>http://ephemerology.tezhme.net</link>
	<description>Musings about Virtuality, Metaphysics and Ontology</description>
	<lastBuildDate>Thu, 07 Jan 2010 00:24:34 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	<!-- generator="WordPress/3.0" -->

	<item>
		<title>Wide open lonely spaces&#8230;</title>
		<description><![CDATA[Hamlet Au asks (paraphrased): &#8220;How can a virutal world with 75k online [at once] world seem so lonely?&#8221; This feeling struck me when I first started in SL as well. It all seemed so empty and barren. Like the person in the Slashdot article he references mentions, as I wandered, I hardly ran into a [...]]]></description>
		<link>http://ephemerology.tezhme.net/2010/01/06/wide-open-lonely-spaces/</link>
			</item>
	<item>
		<title>Augmented Identity</title>
		<description><![CDATA[It&#8217;ll take a bit to get to my point here, but bear with me. I think that one of the problems with how people react to the modenr world is that they make assumptions about what the progress brings us. Moon&#8217;s First Law of Sociology is &#8220;Human nature only changes in response to new technology.&#8221; [...]]]></description>
		<link>http://ephemerology.tezhme.net/2009/12/11/augmented-identity/</link>
			</item>
	<item>
		<title>Why the obsession?</title>
		<description><![CDATA[So, I&#8217;ve been into Second Life for about a year now. And before that, I was a rabid player in Myst Online (and its previous incarnations, Uru Live and Until Uru). Before that, I was a MUDer and built things on LambdaMOO. And before that, I played in RPG channels in QuantumLink (what AOL was [...]]]></description>
		<link>http://ephemerology.tezhme.net/2009/10/31/why-the-obsession/</link>
			</item>
	<item>
		<title>MagiQuest: Review and Musing</title>
		<description><![CDATA[So, this weekend I went to MagiQuest, a chain that bills itself as the &#8216;largest live action role-playing game&#8217;. There are several around the country and a few in other places, like Japan. Some are stand-alones while others are parts of bigger resorts. For example, the one we went to is at the great Wolf [...]]]></description>
		<link>http://ephemerology.tezhme.net/2009/10/26/14/</link>
			</item>
	<item>
		<title>Virtual is bigger than you think</title>
		<description><![CDATA[When we talk about virtual worlds, usually we mean something like Second Life, or World of Warcraft &#8211; something that falls into the Neuromancer/Lawnmower Man/Matrix school of virtual reality. It&#8217;s about 3D environments that replicate or extend our world and dreams up uploading yourself into it, leaving your fleshy prison behind. However, I was looking [...]]]></description>
		<link>http://ephemerology.tezhme.net/2009/10/23/virtual-is-bigger-than-you-think/</link>
			</item>
	<item>
		<title>My journey into ephemerality</title>
		<description><![CDATA[For a long time, I&#8217;ve held the belief that most of the things that are important to us don&#8217;t actually exist. While there is an objective reality that is at the base of our existance (all you solipsists out there, sorry to have to break it to you), the majority of what drives us as [...]]]></description>
		<link>http://ephemerology.tezhme.net/2009/10/21/my-journey-into-ephemerality/</link>
			</item>
</channel>
</rss>
